In this episode of the Sobadcast, we get into that summertime groove as we discuss the excitement, anticipation, panic and fear of trying to race down the ice cream truck as it jingle-jangled its way through our suburban youth. From climbing trees to triangulate where the truck’s music was coming from, to booking it barefoot down hot asphalt streets, fresh from the pool with a dollar in hand, nothing else mattered but the satisfaction of seeing the ice cream man (or woman) slow down and extend the stop sign off the side of the truck.
We meet some interesting characters along the way. Vinnie the Pied Piper who was Bruce Lee-level masterful with the speed of his change belt and remembering every Little Leaguer’s favorite ice cream, to the totally not creepy Mister Softee driver that roamed our neighborhoods and became a staple of our summer youth.
Some people will do anything to get Mr. Softee to stop.
For our fourth sprinkle-laden episode, we try to recall that single-minded focus to not only catch the ice cream truck, but begging our parents for a simple dollar with which to buy our soft-serve, jimmy cones, toasted almond bars, bomb pops, Marino’s Italian Ices, and yes even black market cherry bombs. But never that Chinese fortune gum. Screw that.
What was your favorite ice cream selection? Who was your favorite ice cream man (or woman)? Let us know on Twitter, where we hand out bomb pops every Tuesday at 6.
Nothing caused sensory overload quite like an early 80s arcade. The sights, sounds, smells, beeps, bloops and knife fights (real or imagined) kept our 12-year-old selves humming along better than six bowls of Cap’n Crunch ever could.
Growing up in suburban Long Island, arcades and video games occupied a very real part of our lives. From standalone arcades like TimeOut! in the nearby Smith Haven Mall, to walls of flashing lights at local roller skating rink, Studio 25, or just a single standalone game at summer hotels and pizza parlors, we grew up amongst a weird world of strange games and stranger gamers.
Arcades may have come and gone, but judging by establishments like Williamsburg’s Barcade, they won’t soon be forgotten. Sorry hipsters, we were into it before it was cool.
On this, our third episode, we plunk our hard-earned quarters into the podcast to discuss arcades, the Star Wars cantina of adolescent adventure.
Special thanks to Andy Hofle for providing the arcade sounds we used at the end of this episode.
Gamera: Super Monster should be so bad it’s mind-blowing. The pieces are there: rubber-suited monsters, bad dubbing, blatant Star Wars and Superman ripoffs, an endless supply of plot holes, ‘special’ effects, space women and a kid running around in brown shorts playing the Gamera theme on an organ whenever convenient.
Does it deliver? That’s what we discuss in the first episode of our new podcast, So Bad It’s… (@sobadcast on Twitter), which you can listen to above. Gamera: Super Monster is a bit of a greatest hits mash-up in that the big green, fire-spewing turtle battles all the enemies of his previous films in a series of shoe-horned stock footage clips. They’re sent forth by Zanon, a faceless villain who basically hangs out in space for the entirety of the movie in his Mazda™ Star Destroyer.
Everybody! It’s fun to stay at the…
This movie was apparently an attempt by studio Daiei to forestall bankruptcy (surprise! it didn’t work), hence the massive use of stock footage. According to Wikipedia, only about two minutes of new Gamera footage appears in this thing.
What do you think of Gamera: Super Monster, or Gamera movies in general? Let us know in the comments, and be sure to follow us on Twitter.
If you want to know more about Gamera and other kaiju films, don’t ask us! You can, however, follow Kyle Yount’s very excellent Kaijucast, where Kyle and his friends tackle a different Gamera and Godzilla-style movie and offer the latest news each month. It’s worth checking out even if you’re a casual fan like us.
As a children of the 1980s, my buddy Jon and I have far too much useless pop culture in our head. In an attempt to let some of it out, we’ve started a podcast called Making the Grade where we’ll discuss all the things that shaped who we are today. We’ll tackle topics like horror movies, video games, discovering music, discovering girls, mix tapes, and movies so bad they’re good.
That leads us to our very first episode, the 1987 cheese-tacular Steele Justice, starring Sensei Kreese (Martin Kove) and a boatload of B-C- and D-movie actors that are probably still too good for this movie. The producers threw in pretty much every 80s action movie stereotype – terrible one-liners, supercheese Frank Stallone-esque anthem, emotionally stunted lead character who cares for a pet snake, a spandex-clad music video, cocaine, uzis, beach workout montage with pink sweater and a mop handle, uncomfortable sexual tension between Steele and his best friend’s teenage daughter – it’s a veritable stew of batshit crazy and it fails spectacularly.
Jon and I could talk about this movie for weeks, if not months straight. Each scene is a perfectly realized helping of insanity, served with a sweaty (literally) side of Martin Kove. The original 35mm print of this needs to be preserved in the Smithsonian. But what did Jon and I really think? Does Steele Justice make the grade? Listen and find out!
The Pill, the epicenter of Boston Britpop, mod, soul and indie subculture and home to Boston’s ambitious outsiders, misshapes and beautiful ones, took its final bow after 16 improbable but mostly glorious years at Great Scott this past Friday night. I was 430 miles away. A part, yet apart.
One of the primary responsibilities in my current position is the production of our organization’s bi-monthly magazine. We have a small, but dedicated staff that contribute content for each issue, while I am in charge of budgeting space, managing advertising and ultimately layout and design. I also handle editing and occasional writing duties. Ah, such is life at a small non-profit organization!
The positive side of it is, the staff gets a good idea of what it takes to put together a publication such as this, and each department works closely to produce what usually amounts to a 28 to 36-page magazine. Of course, producing a magazine, even a bi-monthly magazine, takes a lot of time and effort. As the sole designer of all things GFWC, I don’t get the luxury of spending a lot of time crafting layouts and ideas. It tends to be pretty down and dirty as I have many other responsibilities in my role as communications director. I do, of course, enjoy the creative aspect of it, and given our tight time frames, I do my best to help produce the best publication we can. I also do have one person on my staff that I get to teach (inflict?) some basic design ideas on that helps alleviate some of my design workload.
Red Hot Hockey is an event that pits two perennial college hockey powers, Boston University and Cornell University, on the grand stage of Madison Square Garden in New York City.
I’ve had the privilege of working on the marketing materials for the Red Hot Hockey events which took place in 2007, 2009, and 2011, and will do so again in 2013. Not only was the initial Red Hot Hockey game the first collegiate hockey game to ever sell out the renowned 18,200-seat arena, but the 2009 and 2011 editions also managed to fill the building to capacity. We even had the Stanley Cup on hand in 2011 as an added experience for the fans.
Red Hot Hockey is easily the highlight of my career as far as involvement in a project because it combines my love for creativity with my love for hockey. I get to be involved in a lot of aspects of the event, including marketing and managing the event’s social media presence. (Shameless plug: @redhothockey on Twitter). The Madison Square Garden staff are great to work with and the entire event couldn’t happen without the tireless work of Becky Collet, my former boss at BU, who I still collaborate with as part of Collet Communications.
I’ve waxed philosophical on the redesign of the RHH logo before, but seeing your work up on the scoreboard in an arena with 18,200 people clad in red is a sight that just won’t ever get old. You can see some more of my RHH work by checking out my full portfolio. Cheers.
I added this one for fun. I designed this for our beer league bowling team a few years back. We were a mediocre bowling team, but we were pretty stellar flip cup players at the post-bowling bar socials.
And yes, that is B-movie icon Bruce Campbell’s likeness lording over a pair of very large (bowling) balls.
If you’re not already following him on Twitter, @GroovyBruce is the way to go. Hail to the King, baby.
This was the logo I created for the 2012 GFWC Annual Convention in Charlotte, N.C. The butterfly concept was also about the seventh one I created that finally got the green light. I think it mirrors the ‘Transforming’ aspect of the tagline really well though, so all ended well. As our international president kept telling me when I presented her with a new concept, “This isn’t it, but I’ll know which one is when I see it.”